Goldshire Cliffs

My submission for the 2017 Blizzard Student Environment Art Contest! Everything was concept, modeled and textured by myself over the course of four days! All of the assets you see on this page were made by myself. All screenshots and video where taken directly from Unreal Engine 4. If you have …

Procedural Arcade Environment

Hi there! Thanks for checking out my environment! All of the elements you see on this page were made by myself over the span of 3 weeks. The software I predominantly utilized for this project was Maya 2016, Substance Painter, Substance Designer, and Unreal Engine 4. Everything in the environment …

星際農業 APEX 02 (WIP)

Hi there! Welcome to my APEX progress page. I will be posting various assets breakdowns and progress shots from the development as I make them. All asset progress shots are rendered directly from Unreal Engine 4 unless specified. If you have any questions or suggestions, feel free to reach out …

光之城 Environment

Hey there! Thanks for checking out my cliffside environment! All of the assets you see on this page were made by myself over the span of 3 weeks. All screenshots and video taken directly from Unreal Engine 4. If you have any questions feel free to send me a message …

LINE: Stylized Environment

Over the summer I had the honor of contributing on a fantastic project headed by some incredibly talented people. I was tasked to create some interactive stylized grass to fit into the demo level that was being produced. Below is the various foliage elements that I made for the project. …

Domicile of a Lonely Wizard Environment

A small environment I put together over the course of a month. All the screenshots are taken straight from the engine (UE4). All modeling, texturing, lighting, etc was done by myself. The procedural textures (walls, floors, wood) were done in Substance Designer, while the hero props (desk, armoire, book) were …