My submission for the 2017 Blizzard Student Environment Art Contest! Everything was concept, modeled and textured by myself over the course of four days! All of the assets you see on this page were made by myself. All screenshots and video where taken directly from Unreal Engine 4. If you have any questions feel free to send me a message on Twitter, @grossbloy.
Software Used: Maya 2016, Zbrush, Photoshop, Substance Designer, Substance Painter, and Unreal Engine 4.